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About Me

Self Taught Then Proper Taught

I started off learning to program because I wanted to make my own games based off of my designs, and have been engaging in the industry all that I can since I was 8 years old.

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I've lead designs in countless indie projects and been a spearhead designer within larger studios.

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My ability to prototype my designs in-engine gives my designs a grounding in the capabilities of the software, while also giving me confidence to propose more out-there ideas that I could see working within the project.

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I've found myself in my role doing data analysis, programming, mentoring, and even 3D modelling/rigging on top of the usual design documentation and confluence management, this gives me the tools to be a perfect bridge between programming and design.

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