The things I've worked on that aren't under NDA
Projects
I've been in the games industry professionally for 6 years, but I've been working on games for much longer than that.
The Queen's Gambit
2022 - Mobile
Working on a Netflix mobile game about chess as
someone who had previously not played any chess was equal parts dream and challenge.
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Notable Responsibilities:
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Designed and implemented over 800 unique chess puzzles
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Implemented analytics
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Designed "How Harmon Are You", a feature that tracked your chess play-style using simple to track chess features
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Lead accessibility, notably colourblind options, throughout design
Cables
2016 - Mobile
This was my first mobile game working with a team! I programmed and designed this game in Unity, seeing it through to publication with Shelf.
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Roles and Responsibilities:
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C# Programming
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User Interface Design
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Porting to Unity
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Google Developer Console
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Overall Design​
Chess Infinity
2024 - Console & PC
This project I worked on while doing prototypes for projects under NDA, a lot of my work on Chess Infinity reflected more of a Junior Programmer position.
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Notable Responsibilities:
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Lay foundations for Analytics Implementation
- Create puzzle shortcuts for devs
- Maintaining and updating the Confluence pages
Poker Club
2020 - Console & PC
This was my introduction to Ripstone's design ethos. Here I learnt many of the foundational elements of what would become my design style.
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Roles and Responsibilities:
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Economy Design
- User Interface Design
- Multiplayer Gameplay Design
- Confluence Upkeep
- Evaluating & Fomulating Subjective Values
- Data Analytics
- Long-tail Live Service Design
Shelf Projects
Being a part of Shelf has allowed me to hone my craft and keep my passion for games.
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Experimental Design
Having an idea of something small but interesting & emotionally packed, and then fleshing it out with the team has been a valuable learning experience in making strange and interesting games as a team.
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Small Scope Games
Having started with such a small team from the outset, scope management and playing to a team's strengths and desired growth areas has been a concept I've gotten a lot of experience with over the years.
PROTOTYPES
2016 - 2024
My entire career, I've excellend and thrived at creating prototypes to demonstrate the feasibility of systems, game concepts, mechanics, or sometimes economies.
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These prototypes have spanned most common platforms. Notably VR, Consoles, PC, & Mobile.